• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

littlefish44

[java] JAVA games

4 posts in this topic

i need help learning how to make java games. I have made simple C++ games before but have just started learning JAVA, does anyone have any input?? LittleFish44
0

Share this post


Link to post
Share on other sites
The best place to start is to learn the language. Goto (eek) http://web2.java.sun.com/docs/books/tutorial/
its not ~ games, but its all ~ java ( which is far more interesting )....
0

Share this post


Link to post
Share on other sites
The book ''Java Game Programming for Dummies'' does a decent job of introducing you to the syntax of Java in a game development context. It can be a fun way to learn the language. If you want to develop anything other than trivial Java games you will have to learn the language in more detail such as the above post suggests, but the Dummies book may be an interesting way to start.

http://games.cpbinc.com/faq/default.asp#t4
0

Share this post


Link to post
Share on other sites
I must say that if you know a little of what you''re doing but don''t know how a game differs from an email program, Java Game Programming for Dummies can point you in the right direction. It shows you the basic basics of game loops, sprites, sprite engines, 3D, and scripting.
0

Share this post


Link to post
Share on other sites
hmmmmmm what can I say about java, clean, moderately straight forward language, JDK provided by sun has excellent documentation. you shouldn''t have that much trouble making a transition to java, if you worked purely with classes and object in C++, it will be almost the same.
0

Share this post


Link to post
Share on other sites