Here are some printed out values of real in-game quaternions. Am I accidently getting values that work? It always seems to work..?
Format is (Ax, Ay, Az, Aw) * opp_perc+ (Bx, By, Bz, Bw) * perc= (Cx, Cy, Cz, Cw) (sum of C's sqaured values) (-0.016, -0.197, 0.007, 0.980) * 0.210+ (-0.016, -0.218, 0.006, 0.976) * 0.790= -0.016, -0.214, 0.006, 0.977 (sum of sqaures = 1.000) (-0.016, -0.229, 0.006, 0.973) * 0.320+ (-0.015, -0.248, 0.008, 0.969) * 0.680= -0.016, -0.242, 0.008, 0.970 (sum of sqaures = 1.000) (-0.015, -0.259, 0.011, 0.966) * 0.460+ (-0.013, -0.267, 0.015, 0.964) * 0.540= -0.014, -0.263, 0.013, 0.965 (sum of sqaures = 1.000) (-0.012, -0.281, 0.020, 0.959) * 0.540+ (-0.010, -0.289, 0.025, 0.957) * 0.460= -0.011, -0.285, 0.022, 0.958 (sum of sqaures = 1.000) (-0.006, -0.313, 0.033, 0.949) * 0.590+ (-0.000, -0.320, 0.040, 0.947) * 0.410= -0.004, -0.316, 0.036, 0.948 (sum of sqaures = 1.000) (0.012, -0.021, 0.080, 0.997) * 0.880+ (0.006, 0.035, 0.079, 0.996) * 0.120= 0.011, -0.015, 0.079, 0.996 (sum of sqaures = 1.000) (-0.015, 0.149, 0.061, 0.987) * 0.810+ (-0.017, 0.174, 0.054, 0.983) * 0.190= -0.016, 0.154, 0.060, 0.986 (sum of sqaures = 1.000) (-0.016, -0.197, 0.007, 0.980) * 0.990+ (-0.016, -0.218, 0.006, 0.976) * 0.010= -0.016, -0.197, 0.007, 0.980 (sum of sqaures = 1.000)
[Edited by - Jiia on September 19, 2004 8:19:08 PM]