Jump to content
  • Advertisement
Sign in to follow this  

[.net] Main application loop

This topic is 5417 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi I started with DirectX and Game design past thursday. Allthough I have tons of experience in almost all other areas, like compiler design, db design, 2D-engine design..., I find 3D the hardest thing I have ever done. Maybe I'm just getting way to old! :-) I have some problems/questions with my main loop. I'm writing business applications that use a DirectX9 - C# core. I'm writing this core, since it makes the business apps less boring to me. :-) Q1. Is it for example good practice to slow down the engine. For example, for many, many forms a refreshrate of 25 is more than enough. Q2. I would like to implement my own messagehandling instead of Application.DoEvents. When I look at the DX-examples provided, they just wrap the old api's like peekmessage, dispatchmessage, ... Q3. I have a hunch my main look stinks. I would greatly appreciate it if someone could have a say over this. By the way, I'm a hardcore Delphi developer, so unless they put me at gunpoint, I DON'T USE underscores. ;-) public void Run(){ if ((FMainForm != null) && FMainForm.InstallDevice()){ FMainForm.Show(); XCoreTimer.Init(); while(FMainForm.Created) { FKeyboard.Poll(); FMouse.Poll(); long now = XCoreTimer.MSTick; if (now < FNextTick){ int SleepTime = (int)(FNextTick - now); /* this should not be sleep, but msgWaitForMultipleObjects, it should handle messages */ System.Threading.Thread.Sleep(SleepTime); } FNextTick = XCoreTimer.MSTick + FExtraTicks; FMainForm.CallRender(); /* we need to trash this DoEvents thing*/ System.Windows.Forms.Application.DoEvents(); } } } Kind regards and many thanks Alexander

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!