First Person Shooter Shadows

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2 comments, last by James Trotter 19 years, 7 months ago
I am part of a group of six students working on a game project for my school. We have decided that we will be creating a first person shooter and are in the basic design stages. We will be designing our own engine. I have recently been researching various methods for creating shadows using modern 3D hardware. The two techniques that seem to be the most popular are shadow maps and shadow volumes. I know that both can be used successfully for the type of game that my group is making. Does anyone have any advice as to which might be better or easier for someone with limited experience working with 3D graphics? Any tips/links/advice would be greatly appreciated!
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Yann L.'s thoughts/discussions on shadowing might lend some insight.

You've probably already seen that link, though.
Thanks! I've seen that site before, but I lost the link at one point. This should help a lot.
There was a good informative discussion about this one the gd-algorithms mailing list, a few days ago. Not sure if/where they archive it though...

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