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WonderWorld

Network library

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Guest Anonymous Poster
Torque -

Its not free (I know that was a requirement - but Torque is pretty low and this specific API may even be lower), but its a very good network system that allows for a lot of players. They recently pulled the network code out of the Torque SDK/source, but I dont recall pricing - check it out on GarageGames.com.

Hope that helps..


#dth-0


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Guest Anonymous Poster
The best network library I've used is Replicanet the URL is www.replicanet.com

The good thing is that their library is free as long as your software is also free. Otherwise you can buy a copy from them. Their tech support is also great, I've emailed them lots and always got a quick reply.


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Guest Anonymous Poster
Even better than ReplicaNet is Quazal Net-Z. It is high level, work in both real-time data propagation mode and synchronized simulation, has very complete documentation and it's used by professional game development studios such as Eidos, Ubisoft and Sammy Studios for their AAA titles. To get a feel of the community around Quazal's product, just take a look at their DevZone forums and compared to that, ReplicaNet feels like a abandoned house!

http://www.quazal.com

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Guest Anonymous Poster
Actually the Torque Network Library (http://www.opentnl.org) can be used in non-GPL products -- all you have to do is purchase a closed-source license from GarageGames. Free for free projects, small cost for independent game projects.

It has good documentation, industry proven technology base and a sample game (Zap) that shows off voice communication, networked 2D physics, and many of the high level features of the library.

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