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Morden AI techniques for screen-based anti-aliasing

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Hi i started to re-read the book real-time rendering recently, reading about modern techniques for screen-based anti-aliasing, it made me think, how about utilising morden AI techniques to adaptively anti-alias graphical primitives? i tried to google anything like this but nothing, so what do you think? would such a method be feasiable as a pixel-shader program?

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