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MichaelNolan

Booleans, unions, subtractions and all the rest

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I can't quite make myself understand what the heck you're specifically asking in this question.

You talk about boolean operations (on a mesh I presume) in your topic but then start talking splitting "a mesh"?

Maybe it's just the lack of sleep, but the way my brain is only iterating over this is:

mesh -> primitives
= mesh -> triangles -> verticies
= depends on how mesh is stored/implemented

Console:
make -k all
g++ question.cc -o result
ccSsEyHL.o(.text+0x1f):main.cc: undefined reference to `_question_about_boolean_mesh_operations@16'
ccSsEyHL.o(.text+0x24):main.cc: undefined reference to `_mesh_implementation_details@8'
collect2: ld returned 1 exit status
make: *** [main] Error 1
make: Target `all' not remade because of errors.

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Sorry,

I haven't had much sleep. lol. Anyway, i was looking a the mesh of a shop which was essentially a box with 2 boxes subtracted from it to form an inside and a door. When the likes of 3DSMax exports this mesh to ascii format all 3 boxes are looked upon as 1 single mesh but i wanted to slip apart that mesh back into those 3 boxes.

Sorry again for bad spelling of anything,
Mike

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