Jump to content
  • Advertisement
Sign in to follow this  
colinisinhere

glGetString(GL_RENDERER) returns (null)?

This topic is 5116 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm trying to display the video card information in my logger with this code:
//! Display card info
logger->newMsg("Render: %s", (char)glGetString(GL_RENDERER)); //! Logger Message
logger->newMsg("Vendor: %s", (char)glGetString(GL_VENDOR)); //! Logger Message
logger->newMsg("Version: %s", (char)glGetString(GL_VERSION)); //! Logger Message

but this is what it shows in my log file: [00:35:54]: Render: (null) [00:35:54]: Vendor: (null) [00:35:54]: Version: (null) I know this is not a bug in my logger, I can display variables in my logger... any ideas?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!