Sign in to follow this  
Peejay C

DirectSound: How to copy buffer with effects?

Recommended Posts

Hi! I'm new to DirectX, and I'm using Managed DirectX in C#. Now my problem is this: how can I copy the contents of one SecondaryBuffer object (with some effects applied to it) to another SecondaryBuffer object? I tried to use the Read() method of the SecondaryBuffer object, but only the original WAV file is copied, no effects applied. :( Thanks in advance! -=[ Peejay ]=-

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this