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DirectSound: How to copy buffer with effects?

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Hi! I'm new to DirectX, and I'm using Managed DirectX in C#. Now my problem is this: how can I copy the contents of one SecondaryBuffer object (with some effects applied to it) to another SecondaryBuffer object? I tried to use the Read() method of the SecondaryBuffer object, but only the original WAV file is copied, no effects applied. :( Thanks in advance! -=[ Peejay ]=-

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