3D World and 2D Sprites

Started by
9 comments, last by GameDev.net 19 years, 7 months ago
here's what google found about axonometric projection:

http://www.ul.ie/~rynnet/keanea/HomePage.html

Of course the choice of the axis alignment is purely arbitrary (and can be changed dynamically) but what is important for you is that vertical lines are of constant Z so that your two d plane at constant Z won't interpenetrate an object placed further.

This topic is closed to new replies.

Advertisement