Jump to content
  • Advertisement
Sign in to follow this  
Sir Sapo

Our SDL Game

This topic is 5021 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

My classmates and I are making a historically accurate WWII Flying Game using SDL as our renderer and our teacher wants us to get some outside critiques of how it looks graphically, here is a screenshot of it. The ScreenShot

Share this post


Link to post
Share on other sites
Advertisement
The link is broken, you need to put http:// in front of it.

I am not quite sure how you're going to be able to make it historically accurate. The planes for example are a little bit too small to be identifiable. (Actually, I can't think of any WWII planes with a wing and fuselage shaped like that... google for some pictures of something well-known like the Spitfire or P-51 Mustang. the wings on both are fairly distinctive even in a small pic like that). I suppose you could set up the units like some historic battle...

Also, I'd suggest you put more dots near the edges of the sand bitmap. Right now you can see kind of a border on the left and right where it's just plain yellow. That makes the tiling a lot more visible.

Share this post


Link to post
Share on other sites
with all respect, here's the revealed screenshot:



a sidenote:
screenshot size: 800x600
bmp := 1.440.054
png := 13.064
please think of all the poor 56k modem users!

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Like me[sad]

Share this post


Link to post
Share on other sites
Ok! Right, my opinion is that graphically it looks fine. The most important thing is that you have a decent amount of contrast and the important things stand out from the background. You might want to draw a shadow a small distance below the planes to give them the illusion of height.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!