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ipsilon

Game Engines

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hi are those game engines are easy to use and cross-platform (linux,win,mac) 1) crystal space 2) irrlicht 3) ogre and what others DLL's/lib's I need for game developing in c++ [Edited by - ipsilon on September 22, 2004 4:18:19 PM]

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Perhaps you should check the websites for those engines. They all say quite clearly what platforms they'll work on, and what is required to build them with.

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with one of those 3 is most mature in develop, have good and easy to read documentation and what others DLL's/lib's I need for game developing in c++

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sorry for my english... its not my native language so I may make some mistakes

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Guest Anonymous Poster
I have used Irrlicht before and I like it. But Ogre and CS got more features and are a bit more mature.

What you should do is to give each engine at least a week where you just tries it out and modifies the examples.
And then you pick the one you feel was the best one.

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Is cross-platform support a necessity for you? The Nebula Device 3D engine is fairly mature, but Windows-centric. Some people are currently compiling the core on Linux, but there's no OpenGL Server to display anything yet, and I'd guess roughly a year before there is. The code is MIT licensed. Nebula1 was commercially proven. The current Nebula2 is not, but probably will be this Christmas.

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Guest Anonymous Poster
It depends a lot of what you need.

The best option is to try them all, because they're all good engines.

If you want to make a complete game, I think Crystal Space is the best option. Also look at Crystal Core (see Crystal Space website), because it gives a good overview how to use CS/CEL.

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I'm sold on OGRE. Because I think in terms of objects, it's easy for me to cope with it (it's uber object-oriented), and I have my choice of what API it uses for rendering. Plus, there's a great number of third party libs that integrate with it, such as CEGUI.

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