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That's a bad way to setup load triggers. When you change map, the trigger that leads back to the previous map must be set further into the direction of the previous map than it was before. This also means that both maps must have an small area that exists in both maps.

Example (WARNING, crappy ASCII art!):

--------------------|       map1     ->|(to map2)--------------------              ----------------------     (to map1)|<-     map2         |              ----------------------              ------              |    |              ------     (this area exists in both maps)

In a seamless loading system, you'd need to be able to keep both map1 and 2 in RAM at once for a while.

Example: The player is in map 1. Map 1 contains the joint map. When the player enters the joint map, you start loading map 2. When the player leaves the joint area and enters map 2 you start removing map 1 from RAM.