Jump to content
  • Advertisement
Sign in to follow this  

OpenGL Texturing with openGL ES

This topic is 5114 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I've been trying to load images and convert them to textures with openGL ES but haven't been successful. (texturing works with the self generated "checkboard texture") I tried with the BREW sdk and now I'm working with Embedded visual c++. I've tried: AUX_RGBImageRec *pBitmap = NULL; pBitmap = auxDIBImageLoad(strFileName); and the tga.c/tga.h loader. (and the openIL) Some changes have to be made because of the SDK's ? Has anyone got a solution for this problem ? tnx Edit: I found a solution on: https://brewx.qualcomm.com/brew/sdk/download.jsp?page=dx/samplecode tnx anyway x [Edited by - Raf- on September 22, 2004 8:11:22 AM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!