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Game engin question

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Hi there, im new to this forum but im not new to programming. I have a good knoledge of VB.Net and VSC++.net. Me and some friends are looking forward to build our own game engin for a SRPG that we are going to make. But we are wondering what are the detailed steps of programming of an engin. What (in order) should be programed first to last.

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You may want to look at the Enginuity engine tutorial: http://www.gamedev.net/reference/programming/features/enginuity1/ or you could look at one of id's open source engines: http://www.idsoftware.com/business/techdownloads/
There are also various books on game programming that you should look into if you are in need of more tutorials or information.

If you're new to game programming, I'd strongly suggest you make simpler games first as developing a SRPG for your first project would be ridiculously difficult.

Likewise, if you are new to using graphics libraries then you should probably learn one first (OpenGL, DirectX, and SDL are popular libraries).

Game programming can be incredibly difficult, good luck.

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Quote:

There are also various books on game programming that you should look into if you are in need of more tutorials or information.


Just to clarify this, there are *no* books about general "game engine" design. 3d engines? sure, lots of books about that, but not about the game engine, none.

Infact the only documentation there is on this subject is what you find in Engunity and there are also some loose parts in the GPG books. But your best bet is to study opensourced commercial engines. Good luck!

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