Jump to content
  • Advertisement
Sign in to follow this  

Anyone tried ID3DXFont with DT_TABSTOP?

This topic is 5416 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I called the ID3DXFont::DrawText as follows, DWORD flag = DT_EXPANDTABS| DT_TABSTOP|(20<<8); RECT rc; SetRect( &rc, 0, 0, 200, 200); g_pFont->DrawText( NULL, _T("BBBB\tCCC"), -1, &rc, flag, D3DXCOLOR( 1.0f, 1.0f, 1.0f, 1.0f )); But nothing displays, not even "BBBCCC", but if I set flag = DT_EXPANDTABS; it displays "BBB CCC" correctly, the thing is how could i change number of space per tab?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!