Displacement Maps
Hi Folks,
Does anybody know of any good tutorials on how to implement Displacement Maps in DirectX? I've searched Google and can't find anything decent.
Many thanks
Jam
Check out NVidia's SDK 8.0 at this site (it appears to be down, at the moment). The SDK has a sample titled "Simple vertex texture example" which uses displacement mapping with vs_3_0.
Some of the other samples are really cool, too, like HDR Deferred shading and mesh instancing. It also comes with tons of HLSL shaders.
Some of the other samples are really cool, too, like HDR Deferred shading and mesh instancing. It also comes with tons of HLSL shaders.
circlesoft, cheers for that, does anybody have an example using DirectX and not OpenGL though?
lxxxk, not got a 6800 yet but want to try it out using software ref before I buy a new card.
Surely there must be a DirectX example somewhere?
lxxxk, not got a 6800 yet but want to try it out using software ref before I buy a new card.
Surely there must be a DirectX example somewhere?
Quote:Original post by jammytThe important portion of this sample resides in the vertex shader, so it shouldn't take much effort to convert from OpenGL to DirectX. CG and HLSL are practically identical. All you would have to do is change the shaders to be compatable with the effect framework.
circlesoft, cheers for that, does anybody have an example using DirectX and not OpenGL though?
I think you can achive this effect pretty easily with HLSL.
if you need more info i can provide at gabriel_a_gdev@hotmail.com
if you need more info i can provide at gabriel_a_gdev@hotmail.com
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