Enumarating devices
no this is done with the window manager, check out sdl this will let u do this (only for fullscreen modes of course)
OpenGL has no such concept.
and why should it? Do you have two different graphics cards hooked up to the same moniter? no, so why have the game make a decision between them, if they don't exist.
and why should it? Do you have two different graphics cards hooked up to the same moniter? no, so why have the game make a decision between them, if they don't exist.
When you say graphics devices, do you mean actual graphics cards, or do you mean different screen resolutions? If you're asking how to change the screen resolution, and you're working under Win32, then you need the EnumDisplaySettings and ChangeDisplaySettings functions...
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