Glitchy at 170FPS

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20 comments, last by dave 19 years, 6 months ago
Im just rotating a cube around the y-axis and the app is running at 130-150fps depending on how far away the cube is from the user. So the question i put to you all is why on earth does it stagger around the circle. It doesnt fill the screen. not even half of it. It does the same when built as the release version. I have the latest ATI drivers, DX 9.0c. I cant think why. It must be the code. I have D3DCULL_NONE set. any ideas ace oh BTW it would be an aweful lot of code to post up so if there are any specific bits of code u'd like to see please ask.
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Quote:Original post by ace_lovegrove
So the question i put to you all is why on earth does it stagger around the circle.


Stagger around the circle?!
well put it this way, despite the FPS the circular motion isnt smoothe.
are you using degrees or radian?
radian

and its not a regular unsmootheness.
Is ur framerate stable or jumping (say, by 10-20 FPS up and down).
What does DirectX expect? I mean, does it use degrees or radians? I know OpenGL uses degrees. And the standard library trigonometric functions (cos, sin, etc,) use radians.
radians
Anonymous, umm to answer ur earlier post, it jumps up and down by about 20 fps like u asked. Any reason for this?

ace
'ello?

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