Glitchy at 170FPS
Im just rotating a cube around the y-axis and the app is running at 130-150fps depending on how far away the cube is from the user.
So the question i put to you all is why on earth does it stagger around the circle. It doesnt fill the screen. not even half of it.
It does the same when built as the release version. I have the latest ATI drivers, DX 9.0c.
I cant think why. It must be the code.
I have D3DCULL_NONE set.
any ideas
ace
oh BTW it would be an aweful lot of code to post up so if there are any specific bits of code u'd like to see please ask.
Quote:Original post by ace_lovegrove
So the question i put to you all is why on earth does it stagger around the circle.
Stagger around the circle?!
What does DirectX expect? I mean, does it use degrees or radians? I know OpenGL uses degrees. And the standard library trigonometric functions (cos, sin, etc,) use radians.
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