Collision detection
Im looking to create a very small level, mainly just for demo purposes what should I use for collision detection. The level i guess would be close to a smash brothers level and portions of it would move. I thought of Bounding Box but would probably need them aligned to the object not a specific Axis, but BSP tree seems like to much work. Im just looking for something simple so i can make a character jump and move around a level to test input controls, but also not just flat land?
-THACO
Bounding box is generally the standard for simple 2d collision detection, and works well for most things. I'm not sure what you mean 'flat land'?
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