When you run the app under the debugger, a lot of DX output will be displayed in the output (stuff like "WARNING: Cannot use managed textures with software device" when you try to create a managed texture on RBG Emulation or RefRast.)
This usually points out exactly what your problem is.
Crash on EndScene
The debug version won''t help you when you''re using Visual Basic I think...
To me it looks more like you''re not initialising the stuff correctly (ViRGEs are picky!)
Maybe you could post some code?
- JQ, PWC Software
"There are no pessimists, optimists and realists; just pessimists and optimists who think they're realists" -me
To me it looks more like you''re not initialising the stuff correctly (ViRGEs are picky!)
Maybe you could post some code?
- JQ, PWC Software
"There are no pessimists, optimists and realists; just pessimists and optimists who think they're realists" -me
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