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Ghhetto

Object Oriented Network library?

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I am using C# and UDP for some simple networking around a home-grown MDX rendering engine. I am looking for some tutorials or same source (any language) of how to build a game network library around a game rendering engine. Anyone point me to some links? Thanks, Dan

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here on GDNet there is an article called "Why pluggable object factories rock my multiplayer world" very disciplined from an OOP standpoint, although the thrust of the article seems a bit much for most projects(albeit a limited number and scope) i've been involved in.

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