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HELP NEEDED (DirectX SDK 2004)

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I have very intereting problem with my DirectX SDK 2004. I had Windows 2000, and I installed SDK (2004) on that Windows. As of that samples from SDK (2004) wont work. (only working in REF mode). And its not problem with graphic card because it has all hardware requirments for running samples (it would be really funny to have graphic card that cannot display 3dtext in hardware). And also when I compile these samples (C++ .Net) they dont run. But when I run my applications everything is OK, when I run DirectX SDK (2003) samples everything is OK. And interesting part when I switched to Windows XP (I had two Windows) and run these samples from 2004 skd from BIN directory I got message similar to this "not correct dlls...", but when I run compiled samples everything was OK (having that sample run in hardware). I tougth it was problem with win2000 and I installed only WinXP. But after installing SDK 2004, C++ .NET, on WinXP, None of the samples work. (SKD is officialy from microsoft, and C++ .NET too) If someone knows how to help me! Please HELP!

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Guest Anonymous Poster
this problem is only in mcpp.net imo...

i got this problem also...

i spent lots of time trying to find whats the problem...but no clue...

everything is ok untill i use Direct3D::Device object...then i get some PrivateImplementation shit problem...IDirect3D9 blah blah...i get many of these just by adding one line...


public: static Direct3D::Device* _device;


i tried it in c# and vb.net...it works fine...

right now i use dx9b sdk...better...

the only main difference between them imo is that one contains the word XNA (the new thing)...and the other doesnt have it...plus some added/removeed/changed classes

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