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PHOTOSHOP blending mode and glBlendFunc!!!

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Anyone found the combinations of the glBlendFunc source blend and destination blend to reproduce the blending mode fonction in Adobe Photoshop? Ex: glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_SRC_COLOR); will reproduce de "Multiply" blending mode in photoshop... glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO); ... screen, overlay, etc! Any hints? THX

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