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A language advice for those who want to be games programmers

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I just want to say: If you don't know which languages are most worth to learn, try Python + C++. That combination is most powerful. Here is a short introduction about using boost::python for getting the two together. http://www.cuj.com/documents/s=8470/cuj0204karlsson/ Sorry, I am just too excited about this Python language to hold by myself :) Also feel free to criticize if I nag you :) Thermo/Konfu

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Perhaps it's wise to give a few arguments why this is so powerfull? C++ is the programming language of the industry, but there are many languages that will suffice aswell.


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Yes, you are right. It's only I am overly tired and don't want to write cr**** s***

Here a passage ripped from


(Boost Corner
Sponsored by Dinkumware, Ltd. Providers of Multiple Libraries for Multiple Platforms)


Python and C++ are in many ways as different as two languages could be: while C++ is compiled to machine-code, Python is interpreted. Python's dynamic type system is cited as the foundation of its flexibility, while in C++ static typing is the cornerstone of its efficiency. C++ has an intricate compile-time meta-language, while in Python, practically everything happens at runtime.

Still, for many programmers, these very differences mean that Python and C++ complement one another perfectly. Performance bottlenecks in Python programs can be rewritten in C++ for maximal speed, and authors of powerful C++ libraries choose Python as a middleware language for its flexible system integration capabilities. Furthermore, the surface differences mask some strong similarities:

* 'C'-family control structures (if, while, for...)
* Support for object-orientation, functional programming, and generic programming (both are multi-paradigm programming languages.)
* Support for operator overloading
* High-level components such as collections and iterators.
* Encapsulation for reusable libraries (modules, namespaces)
* High-level error handling with exceptions
* C++ idioms in common use, such as handle/body classes and reference-counted smart pointers mirror Python reference semantics.

Good night


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