Jump to content
  • Advertisement
Sign in to follow this  
demonkoryu

A language advice for those who want to be games programmers

This topic is 5471 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I just want to say: If you don't know which languages are most worth to learn, try Python + C++. That combination is most powerful. Here is a short introduction about using boost::python for getting the two together. http://www.cuj.com/documents/s=8470/cuj0204karlsson/ Sorry, I am just too excited about this Python language to hold by myself :) Also feel free to criticize if I nag you :) Thermo/Konfu

Share this post


Link to post
Share on other sites
Advertisement
Perhaps it's wise to give a few arguments why this is so powerfull? C++ is the programming language of the industry, but there are many languages that will suffice aswell.

Toolmaker

Share this post


Link to post
Share on other sites
Yes, you are right. It's only I am overly tired and don't want to write cr**** s***

Here a passage ripped from

http://www.cuj.com/documents/s=8470/cuj0307abrahams/

(Boost Corner
Sponsored by Dinkumware, Ltd. Providers of Multiple Libraries for Multiple Platforms)

Quote:

Python and C++ are in many ways as different as two languages could be: while C++ is compiled to machine-code, Python is interpreted. Python's dynamic type system is cited as the foundation of its flexibility, while in C++ static typing is the cornerstone of its efficiency. C++ has an intricate compile-time meta-language, while in Python, practically everything happens at runtime.

Still, for many programmers, these very differences mean that Python and C++ complement one another perfectly. Performance bottlenecks in Python programs can be rewritten in C++ for maximal speed, and authors of powerful C++ libraries choose Python as a middleware language for its flexible system integration capabilities. Furthermore, the surface differences mask some strong similarities:

* 'C'-family control structures (if, while, for...)
* Support for object-orientation, functional programming, and generic programming (both are multi-paradigm programming languages.)
* Support for operator overloading
* High-level components such as collections and iterators.
* Encapsulation for reusable libraries (modules, namespaces)
* High-level error handling with exceptions
* C++ idioms in common use, such as handle/body classes and reference-counted smart pointers mirror Python reference semantics.


Good night

Thermo/Konfu

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!