static const Uint8 Indice[] = { 0, 1, 2, 3};
static const GLfloat Vertice[] = { -0.5f, -0.5f, -0.5f, 0.5f, -0.5f, -0.5f,
-0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f };
static const GLfloat Colours[] = {1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f };
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
PerformCameraTransform();
/*
glBegin(GL_TRIANGLE_STRIP);
glColor3f(Colours[0], Colours[1], Colours[2]);
glVertex3f(Vertice[0], Vertice[1], Vertice[2]);
glColor3f(Colours[3], Colours[4], Colours[5]);
glVertex3f(Vertice[3], Vertice[4], Vertice[5]);
glColor3f(Colours[6], Colours[7], Colours[8]);
glVertex3f(Vertice[6], Vertice[7], Vertice[8]);
glColor3f(Colours[9], Colours[10], Colours[11]);
glVertex3f(Vertice[9], Vertice[10], Vertice[11]);
glEnd();
glLoadIdentity();
*/
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_INDEX_ARRAY_POINTER);
glIndexPointer(GL_FLOAT, 0, Colours);
glVertexPointer(3, GL_FLOAT, 0, Vertice);
glDrawElements(GL_TRIANGLE_STRIP, 2, GL_UNSIGNED_BYTE, Indice);
glLoadIdentity();
SDL_GL_SwapBuffers();
Another glDrawElements thread
Ok, I'm trying to use glDrawElements to replace the calls in between the /* */ comment tags. However, my replacement code don't work; I end up with a blank screen, were there should be a multicoloured square. I'm using SDL to control the windows, etc.
Btw, I checked the code between the tags and it works
The second parameter is the number of indices you want to draw (usually, the number of indices in the index array). You're only drawing 2 vertices, but a triangle needs atleast 3 to form a complete triangle. 4 is the correct value in this case.
And why are you using the index color array for the RGB color array? You should probably use glColorPointer instead.
And why are you using the index color array for the RGB color array? You should probably use glColorPointer instead.
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