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The_Nerd

Cal3D, using it in my game engine

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If you don't know what Cal3D is, then you can ignore this post. I am thinking of using Cal3D in my game engine, I just wanted to see from you guys if this might be a bad idea. Basically, could you give me ups and downs? I don't like there way of storing data in files, so I think I would most likely redo this part of the code. Input would be much appreciated.

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I just recently implemented Cal3D with DevLib, and I really like it. I find it very flexible and the way they store the files isn't too bad, I just followed the same .cfg file structure they use where all information resides in that one file for all mesh, animation and material files.

But on the actual animation side, I love it. It blends and plays animations very well and exporting from 3dsmax is pretty easy.

I'd definitely go to their forums because I always see someone posting some code modification they made that brought up the fps 100+ or so.

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