• Advertisement


This topic is now archived and is closed to further replies.

MultiTexturing Query

This topic is 6379 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am using the multitexturing to apply 2 textures to a plane, it works fine with two normal textures but I want one of the textures to be environment mapped, how do apply environment mapping to one texture but not the other when the calls appear next to each like so:
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, pPtr[0][0]+m_vTexOrigin[0],pPtr[0][1]+m_vTexOrigin[1]);
		glMultiTexCoord2fARB(GL_TEXTURE1_ARB, pPtr[0][0]+m_vTexOrigin[0],pPtr[0][1]+m_vTexOrigin[1]);

Share this post

Link to post
Share on other sites

  • Advertisement