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dave

ray-triangle intersection

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Hi everyone, i have looked on google and found nothing but scientific babble about ry-triangle intersection. Can anyone point me to a descriptive resource for how to achieve this in c? ace

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Googling "triangle intersection" brought lots of results. This one is the simplest. Also, I think there is a good one at gametutrials.com and maybe ultimategameprogramming.com

http://www.lighthouse3d.com/opengl/maths/index.php?raytriint

Hope that helps.

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