Making my own graphics engine
I am writing a primitive kind of API in Java that is similar to Directx. I have a couple questions concerning z-buffers: I know that you map each pixel to a certain depth. Can anyone give some advice on the subject of different implementations? Thanx!
sorry don't have any specific tip, except that if you're interested in implementing your own 3d renderer check out Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
And if you're curious about the layout of a 3d renderer, what classes etc, check out OGRE.
And if you're curious about the layout of a 3d renderer, what classes etc, check out OGRE.
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