Making my own graphics engine

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0 comments, last by Seriema 19 years, 6 months ago
I am writing a primitive kind of API in Java that is similar to Directx. I have a couple questions concerning z-buffers: I know that you map each pixel to a certain depth. Can anyone give some advice on the subject of different implementations? Thanx!
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sorry don't have any specific tip, except that if you're interested in implementing your own 3d renderer check out Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization

And if you're curious about the layout of a 3d renderer, what classes etc, check out OGRE.
[ ThumbView: Adds thumbnail support for DDS, PCX, TGA and 16 other imagetypes for Windows XP Explorer. ] [ Chocolate peanuts: Brazilian recipe for home made chocolate covered peanuts. Pure coding pleasure. ]

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