Raytracing FPS

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21 comments, last by Pragma 19 years, 6 months ago
what's the fps for raytracing?
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0.00001 fps !!

Unless your code is extremely severely and totally optimized !! B

But in certain cases, you can do it nearly
realtime (say 15-20fps and even 30fps), but you must limit
the number of effects, the raytracing depth to 1 or 2 and
no antialiasing at all !!!

There is no problem, only solutions...
It depends on the scene, the number/kind of effects and the raytracer itself.
You will find more informations about it with the search function and at www.openrt.de .
www.realstorm.com/
http://www.demoscene.hu/~picard/h7/
Quote:Original post by programering
what's the fps for raytracing?


same as the kmh for a vehicle.
f@dzhttp://festini.device-zero.de
Quote:Original post by Trienco
Quote:Original post by programering
what's the fps for raytracing?


same as the kmh for a vehicle.

Hehe :)
Quote:Original post by BosskIn Soviet Russia, you STFU WITH THOSE LAME JOKES!
real time ray tracing (and other types of software rendering) tutorials

http://www.icarusindie.com/DoItYourSelf/rtsr/realtime3d/index.php

If you use DirectDraw to pump the software render into Video Memory you can expect about 30FPS max just because nVidia and ATi drivers don't play well with DirectDraw for some reason. Turning off hardware acceleration through dxdiag actually increases the framerate. OpenGL doesn't provide direct access to video memory so the results are even worse.


Anti-Planet
http://www.virtualray.ru/eng/shots.html

Probably the best looking real time ray tracing engine out there. You'll need an SSE2 enabled processor to try it out.



The last one I tried managed to run smoothly on my old 386 computer..it was called Wolfenstein 3D
-LuctusIn the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams
Wolfenstein 3D and Doom use "Ray-Casting" not exactly "Ray-Tracing". Ray Casting is a subset of ray tracing, it is faster because it uses geometric contraints (walls and floor are always perpendicular).
"The last one I tried managed to run smoothly on my old 386 computer..it was called Wolfenstein 3D" Luctus

OMG
Bruno B

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