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benjamin bunny

Try my shadows demo

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Original post by zedzeek
>>Any idea how to reduce this<<

due to the way parallaxmapping works theres no much u can do except to use a small parallax_amount value.
>> I'm in the process of blurring my normal maps to see if I can reduce this<<
are u using the normalmaps to get the the parallax amount, im just using a heightmap (blurring does give a better result because the steps between the values are not so large)

Yeah, I meant heightmaps, well both actually, since I'm recalculating the heightmap based on the normal map info.

Thanks for the info anyway. I've got it looking pretty good now, if a little plasticky, although obviously the silhouette edges are a dead giveaway.

I'll probably upload a new version when I've finished messing with the light range thing. I'm hoping to make it fast enough that I can drop lots of small lights in random places around the scene without affecting the FPS too much.

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