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MAXScript Exporter transforms headache.

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Hello, I'm trying to write a 3DSMax MaxScript exporter to save to a custom format geometry, keyframes, material and hierarchies. I had no problems with geometry, materials and keyframes but I messed it up with hierarchies. I can build the hierarchy but when I add keyframes to it translations rotations and/or scales looks wrong. I've tryied to work out the offset transform, etc. that 3DXMax uses for transforms, but I couldn't get anything. Can anyone tell me how to proper manipulate the transforms of objects without messing the hierarchies relative position, transformations, etc. I need the transforms in object space, but it would be good to know how to get them in world, etc. spaces. Also, how do I transform left-handed rotations to right-handed (Or is it the other way about? I don't remember right now, but I want to use OpenGL). Thanks a lot.

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