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Greg K

[.net] LUA in .NET

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I have a unmanaged c++ dll wrapped with a managed c++ wrapper. The dll contains all the game logic etc. The game uses lua for some scripting stuff. When we tested the dll using all unmanaged code the lua was working fine but now we get an error that reads like this: System.TypeLoadException: Could not load type lua_State from assembly GameDLL, Version=, Culture=neutral, PublicKeyToken=null. Is there some reason that lua does not like being wrapped by mc++? It is not even directly in contact with any mc++ code, it is all well hidden under layers of game stuff. -Greg

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