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The Nebula Device 3D engine

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Be advised that Nebula2 is at this very moment still in the middle of a huge code drop from Radon Labs, so things don't all build cleanly yet. Core stuff is building fine though, and it should all stabilize within a week or two.

The build system was revised about six months ago. All you do is type "tclsh84 update.tcl" on the command line and hey presto, it generates .dsw and .sln files for VS6, VS7, VS7.1, and VS8! Support for things like makefiles, mingw, and Linux are in the works, but people could use help for that if you actually want to see them get done. Also there's no OpenGL Server yet, it's still a DirectX-centric project.

Anyways the build system is easy.

The main wart is a lack of handholding documentation. There's doxygen documentation but that just tells you class interfaces, it doesn't give any high level overview of what you need to do. There aren't really good tutorials for Nebula2. Experience and expertise in 3D graphics is definitely helpful here, it's not a good project for newbies at present. I don't think there's any better deal going for the professional developer though.

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