bool request_connection( char* ip_address, int port)
{
SOCKADDR_IN saRemote;
LPHOSTENT lpHostEntry;
////making remoteSocket a stream tcp type
remoteSocket = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
if ( remoteSocket == INVALID_SOCKET )
error_log<<"could not create stream socket"<<endl;
///now getting address to connect to...
lpHostEntry = gethostbyname( ip_address );
if (lpHostEntry == NULL)
error_log<<"could not find host"<<endl;
///filling in fields for address structure...
saRemote.sin_family = AF_INET;
saRemote.sin_addr = *((LPIN_ADDR)*lpHostEntry->h_addr_list);
saRemote.sin_port = htons( port );
//trying to connect to server...
if( connect(remoteSocket, (LPSOCKADDR)&saRemote, sizeof(struct sockaddr)) != SOCKET_ERROR )
{
error_log<< "--Connected on server--" << endl;
connected_to_server = true;
return true;
}
else
return false;
}
winsock connect problems
I am having no problem with my winsock code when running the server and clients on the same computer. However, when my clients are on different computers, they cannot seem to connect at all...
I have tried turning off firewalls for both computers, so I am not what the problem is. The following is the code I use, maybe there is something inherently wrong in there?
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