[java] Why do people continue to use Java3D?

Started by
5 comments, last by GameDev.net 19 years, 6 months ago
http://www.devmaster.net/engines/engine_details.php?id=78 A fast growing alternative scene graph 3D engine. :)
Advertisement
Believe it or not, Java 3D isn't dead yet. It was actually recently open sourced by Sun.

I know, I know. Nobody seems to like it. Oh well.
I like it! A lot! ;D

...btw, kiler, have you even used it before making such a statement?
...btw2, there are also plenty of alternatives to jME, which is not a very mature one i think (correct me if i'm wrong, but it is fairly "new" and not ready yet).
...btw3, Java3D is not only for games. It is widely used in a variety of other domains.
there are also plenty of alternatives to jME, which is not a very mature one i think (correct me if i'm wrong, but it is fairly "new" and not ready yet).
====================================

I have used it and it is quite mature.
What other engines are available?

=====================================

No I haven't used Java3D because when I've seen the "last updated" date it was very old.

So I thought it was dead.
"high level" engine: Xith3D / AgentFX2
"low level" engines: JOGL / LWJGL
Thanks.
It's been said before, so let's say it again:

http://javagamesfactory.com/tech.html

(or try the front page to get the navbar etc)

There are 6 different java 3D engines listed there, all up-to-date, with demos, screenshots, games, and links.

FYI, jME is definitely not the most mature, although I hear they are getting better (until recently the docs were crap). Engine looks impressive, although I think AgentFX probably kicks its butt...

This topic is closed to new replies.

Advertisement