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Back to General and Gameplay Programming
3dsmax & animation (rotations)
General and Gameplay Programming
Programming
Started by
diafera
October 04, 2000 10:55 AM
-1
comments, last by
diafera
23 years, 6 months ago
diafera
122
Author
October 04, 2000 10:55 AM
I exported animation from 3DSMAX to my game engine. Bezier interpolation (position & scale) works fine, but I need help about rotation. How can I use TCB in quaternion interpolation (slerp) ?
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