• Advertisement


This topic is now archived and is closed to further replies.

3dsmax & animation (rotations)

This topic is 6380 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I exported animation from 3DSMAX to my game engine. Bezier interpolation (position & scale) works fine, but I need help about rotation. How can I use TCB in quaternion interpolation (slerp) ?

Share this post

Link to post
Share on other sites

  • Advertisement