Archived

This topic is now archived and is closed to further replies.

diafera

3dsmax & animation (rotations)

Recommended Posts

diafera    122
I exported animation from 3DSMAX to my game engine. Bezier interpolation (position & scale) works fine, but I need help about rotation. How can I use TCB in quaternion interpolation (slerp) ?

Share this post


Link to post
Share on other sites