Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 6497 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Yeah, the info on flipcode is excellent. I had a pretty bad memory leak in my game about a month ago. I used the technique described on the flipcode article and it worked very well. I was really surprised to see how much memory my program was allocating and not releasing. It''s kind of fun to track everything down and see the "unfreed memory" number drop further and further ...at least to a coding geek like me

It did turn out that there was a memory leak which was the main one causing the problems which couldn''t be detected as defined by the article. I can''t remember exactly what the cause was. But although the technique didn''t point it out directly, it lead me to it.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!