Help using irrlicht
Basically, I am having trouble using the irrlicht game engine, mentioned several times in this forum. Anyway, I seriously need help here... I am pretty clueless when It comes to making bsp's work right with irrlicht... I have played with it for about 3 weeks now, and am still having problems. I would like to know if anyone has a tutorial on making maps that work with irrlicht using gtkradiant, or I'm open to other quake 3 map editors if you know of any. I have the most serious trouble with lighting, and map leaks. I also have some trouble with irrlicht trying to read the caulk texture. As I said, help would be greatly appreciated, and examples or tutorials would be the best.
Thanks in advance,
-Justin
I don't know the answer, but I do know where you can find some tutorials:
http://irrlicht.sourceforge.net/tutorials.html
You may have already seen those, but if you haven't you should definitely check them out!
Ryan
http://irrlicht.sourceforge.net/tutorials.html
You may have already seen those, but if you haven't you should definitely check them out!
Ryan
You'd probably get a better response by posting this in the Irrlicht forum as people who use Irrlicht most likely read them.
Chuck the radient software... chuck the bsp crap. I just use DeleD, export it to a X level, and bingo! Irrlicht is very cooraperative as well with that.
Quote:Original post by Anonymous Poster
Chuck the radient software... chuck the bsp crap. I just use DeleD, export it to a X level, and bingo! Irrlicht is very cooraperative as well with that.
This is what I do also, I don't even export to .x as Irrlicht can load the .dmf directly.
I have got a .bsp to work although. I made the map (I forget whether I used radiant or worldcraft), I then had to manually edit some lines in the .map file. Then I used a third party bsp map compiler. Then I had to create a .pak (.zip) file to put the map and textures in, it was a real pain.
I really suggest using DeleD, as things like lights can be directly loaded into Irrlicht (and the loader can be modded so you can load custom game entities and the such), and DeleD can also pre-render light-maps for you. Although I do admit radiant is a better editor, DeleD still does the trick.
Probably not the answers you were looking for. But if you really want to use .bsp, there is a lot of past discussion on this in the Irrlicht forums. Good luck.
if you must absolutely need bsp use gtkradiant look at the help menu and follow the tutorial on making your first room.after that you might notice that the scripts adn stuff have been ripped out well ignored if you look at the code.
Make sure you use the one for quake3 since this is the only format that will load right.
Make sure you use the one for quake3 since this is the only format that will load right.
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