Jump to content
  • Advertisement
Sign in to follow this  
benryves

Reading those non-existing keys on my keyboard!

This topic is 5037 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've got one of those keyboards with loads of extra weird keys - like Play/Pause, Stop, Fast Forwards, &c and a group of "Internet" keys. However, out of all of these, the only keys that I can catch with a frm_Main_Key_Down() or whatever are the volume up-and-down ones. I'd like to write a program that lets me fire shortcuts and so on with the power of these keys; my PC came with one but I formatted it with a fresh XP install and HP don't provide the original software update. So, any ideas? DirectX input doesn't catch them, and GetKeyState doesn't seem to either - and I can't really test all the possible key states, can I?

Share this post


Link to post
Share on other sites
Advertisement
Ah, thanks.
The API viewer I'm using is the VB6 one and it doesn't have a great listing of VK_'s
My keyboard has weird buttons, like "Finance", "Sports" and the like on it. Hmm.
Where can I find definitions for the VK_'s as listed above? I'm going to be using VB.net...

Share this post


Link to post
Share on other sites
Quote:
Original post by benryves
GREP? Windows Headers?
It's VB... so no header files that I can see.

Even as a VBer you've surely downloaded the Platform SDK to get up-to-date documentation and such?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!