Jump to content
  • Advertisement
Sign in to follow this  
jakpandora

Linking SDl to proggy in MSVC++ 6.0

This topic is 5044 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
sing SDL in Microsoft Visual C++ 6.0

To use SDL in MSVC6, download the file SDL-devel-1.2.4-VC6.zip (if a newer version of sdl is released, look in www.libsdl.org for a newer version of this file). In that file you'll find 2 important folders (amongst the others) - include and lib. Extract all the contents from the lib folder in the zip into your MSVC6 lib folder. On my system it's: C:\Program Files\Microsoft Visual Studio\VC98\Lib. Now create a new folder called SDL in your MSVC6 include folder and copy all the .h files from the include folder in the zip file into the newly created folder (on my system it would be C:\Program Files\Microsoft Visual Studio\VC98\Include\SDL) AND into the include folder itself (C:\Program Files\Microsoft Visual Studio\VC98\Include on my system).

Now in Visual C++, create a new project. Choose 'WIN32 Application' and, when prompted, select 'an empty project'. Now you need to create some .cpp file for your project. Click file->new and select 'c++ source file'. Name it 'main.cpp'. Now go to the project settings (from the menu: project->settings). Click the 'LINK' tab and add 'sdl.lib sdlmain.lib' to the end of the long line of other listed .lib files (Object/library modules). One last thing: click the 'C/C++' tab in 'Project Settings'. From the drop-down menu choose 'Code Generation'. Now select 'Multithreaded DLL' from the 'Use run-time library' drop-down menu. And you're basically all set with MSVC6. Now just code :).


gotten from here:

cone3d

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!