Jump to content
  • Advertisement
Sign in to follow this  
kosmon_x

[java] Need help splitting images

This topic is 5463 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, here is my problem: Right now I have some methods that read in a PNG image into a BufferedImage. I then take the BufferedImage and convert it into a usable OpenGL texture. My question is this: is there any way to split the BufferedImage into multiple smaller BufferedImages (to be used for tiles, for example)? I've tried using the BufferedImage.getSubimage(), however it just returns a reference to the original data, so a new smaller image is not created. Not only that, but the resulting smaller texture turns out solid white (for some reason) Is there a way to take a BufferedImage and make a new, smaller derivative of it (that is not a reference but a completely new BufferedImage object)?

Share this post


Link to post
Share on other sites
Advertisement
getGraphics() on a smaller, blank BufferedImage, and draw the relevant portion onto the small buffer?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!