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[java] Need help splitting images

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Hey, here is my problem: Right now I have some methods that read in a PNG image into a BufferedImage. I then take the BufferedImage and convert it into a usable OpenGL texture. My question is this: is there any way to split the BufferedImage into multiple smaller BufferedImages (to be used for tiles, for example)? I've tried using the BufferedImage.getSubimage(), however it just returns a reference to the original data, so a new smaller image is not created. Not only that, but the resulting smaller texture turns out solid white (for some reason) Is there a way to take a BufferedImage and make a new, smaller derivative of it (that is not a reference but a completely new BufferedImage object)?

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This topic is 4824 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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