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Triopstor

What's the easiest Engine?

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I'm wondering what kind of engine to program in to make a Detective Game. Have you heard of Irrlicht 0.7 ? And using Anim8or to help? How about BlitzBasic from http://blitzbasic.com What do you guys say?

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I'd say if you have the money, buy blitzbasic since it has a lot better support and documentation than Irrlicht. I've used Irrlicht and it is easier to use than most engines, but I think blitz will give you better tools and editors to get you started.

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i have been programming in blitz basic and blitz 3d since they hit the road... and i say 100% go with blitz... darkbasic just didnt cut it for me.. but if you have ANY knowledge of basic at all you can create a fully functional game with blitz and be proud of yourself... your mom might even be proud of you too

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Hey

I'm using Irrlicht 0.7 at the moment and I must say that it is hot.

It depends what you're after. If you want to make a game without any coding then go for the tools. Bare in mind though that you will be limited. In your game you'll probably want to do something unique to set it aside for other games.

Irrlicht is the forth engine I'm trying and I'm sticking with it. For me the main problems with engines is how easy it is you use collision detection and animation.

I tried OGRE, it was good. The animation was good, but I could never get the collision to work. In Irrlicht it took me 2 minutes to get collision working, as well as animation.

Bare in mind as well, an engine isn't only good because it has all the features. The main part of game programming is actually writing the game. You don't want to spend hours trying to figure out an engine feature.

Hope this helps.

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Question about Irrlicht - is there any way to have in-game editable geometry in it? In any engine? I want to design a simple game-maker program, but so far the only engines I've seen with editable map geometry have been Ardappel's Cube (landscape) and Sauerbraten (irregular octree) engines.

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Guest Anonymous Poster
Is Torque Game Engine good?

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Depends on who you ask. Some people hate it, others absolutely love it. Having never used it, I can't really say, but it seems to be as featured as any others like OGRE or Crystal Space. It's apparently a pain to code for, though.

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Guest Anonymous Poster
Says its code is c++ cant be that hard as long as you know some c++
I have have seen the best results on torque so far. But have yet to decide what I want to settle on. Any way got may meshs to make before then O.o

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When you use Torque, you don't code in C++ - you code in its embedded scripting language. Torque isn't a compiled engine - its more like the Unreal engine where the entire game is constructed out of the embedded language.

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