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golgoth

OpenGL SDL and Glee!!!

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golgoth    100
Hi all! I m trying to make this extension work glActiveTextureARB(GL_TEXTURE0_ARB); uder windows xp and sdl release 1.2.7... with VS .NET... I ve installed Glee 3.0.5... I can compile without any warnings... Here s how I do it: #pragma comment(lib, "glee.lib") #include <glee.h> #include "gl.h" #pragma comment(lib, "opengl32.lib") int main(int in_argc, char **in_argv) { if (SDL_Init(SDL_INIT_VIDEO)) { return -1; } SDL_WM_SetCaption(WINDOW_TITLE, NULL); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, WINDOW_BPP); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); GLeeInit(); SNIP... The problem is each time I call: glActiveTextureARB(GL_TEXTURE0_ARB); it crash!!! Anyone familiar with this? THX

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mhamlin    520
From a quick glance I have two thoughts.

1) Either you're calling GLeeInit before obtaining a valid context (i.e. calling SDL_SetVideoMode)

2) Or you're setting the OpenGL settings after you're opening a window, which will impact nothing. I'm not sure if this could somehow screw things up.

I'm leaning towards number 1.

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golgoth    100
we have this in the Glee readme!

Add a call to GLeeInit() after your OpenGL initialisation code.
If the return code is true then the initialisation is successful.
From this point onwards, you should have access to all OpenGL
extensions and core functionality.


...

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mhamlin    520
Quote:
Original post by golgoth
we have this in the Glee readme!

Add a call to GLeeInit() after your OpenGL initialisation code.
If the return code is true then the initialisation is successful.
From this point onwards, you should have access to all OpenGL
extensions and core functionality.


I think you're misunderstanding what "OpenGL initialisation code" means. You cannot obtain any extension until you have a valid OpenGL rendering context. It looks to me like you're trying to obtain your supported OpenGL extensions (by calling GLeeInit) before you open your window.

Try moving your GLeeInit call to a point after you set the video mode and see if that works.

Edit: Removed unnesessary comma.

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mhamlin    520
Quote:
Original post by golgoth
I ve put it after the SDL_SetvideoMode and the aplication wont start...but it doesnt crash... just exit... and the Glee return failed..


That's awfully odd. May I see your SDL_SetVideoMode and surrounding code?

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golgoth    100
Found something interesting:

int main(int in_argc, char **in_argv)
{

if (SDL_Init(SDL_INIT_VIDEO))
{
Trace("SDL initialization failed: %s\n\n", SDL_GetError());
return -1;
}
else
Trace("SDL initialization successful!\n\n");

// Create Window ///////////////////////////////////////////////////////////////////////////////

SDL_WM_SetCaption(WINDOW_TITLE, NULL);

SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, WINDOW_BPP);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);

#ifdef _GLEE
if (GLeeInit())
{
Trace("GL Extension initialization failed: %s\n\n", SDL_GetError());
return -1;
}
else
{
Trace("GLee Extension initialization successful!\n\n");

if (GLEE_VERSION_1_3)
Trace("OpenGL 1.3 is supported!\n\n");
}
#endif


SNIP....

I do get GLee Extension initialization successful!
but I dont get the OpenGL 1.3 is supported!...

Is this my video card the problem?

I have gGforce 3?!?!


....

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mhamlin    520
Your GeForce 3 does support the 1.3 core extensions, IIRC. What exactly does your app do when you run it? It doesn't crash, but just exits, you said?

[Edited by - MikeMJH on October 1, 2004 12:57:01 AM]

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golgoth    100
when I use GLeeInit() before SDL_SetVideoMode SDL_OPENGL | SDL_RESIZABLE it goes fine until I use:

glClientActiveTextureARB(GL_TEXTURE0_ARB);
or
glActiveTextureARB(GL_TEXTURE0_ARB);

then it crash;

if I use GLeeInit() after SDL_SetVideoMode it exit and GLeeInit() return failed.

...

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