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New swShader Demo

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P3-800
pc133 cas latency 3
radeon 32mb ddr catalyst 4.3
win98se

with stuff open: 6-8fps shadows didn't work
fresh reboot nothing running except norton: 12-13fps
my machine crashed both times, needed to reboot.
maybe because 98se? not worth wasting time on, since i'm looking forward to the new rasterizer. BTW enjoyed the article at the site, great job.

P.S. Nice to see you're back to work instead of arguing with a certain unnamed person on a certain other messageboard.

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Guest Anonymous Poster
Quote:
Original post by jmutch
ps, It said it was using pure hardware vertex processing, which surprised me. I didn't think my video card could handle that.

It's not your video card. [wink]

The software pretends it's a modern graphics card. Because some application explicitely check for 'hardware' vertex processing, it has to advertise this as well. In reality it's 100% software though.

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Guest Anonymous Poster
Thanks Infinisearch, I'll check with a similar setup as soon as possible. I think its Windows 98, but can't really find an explanation yet...

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I have DirectX 9.0b installed too. It doesn't really matter anyway, all I really use is DirectDraw 7.0, which is in the ddraw library. The 3D rendering is completely in software.

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Quote:
Original post by Anonymous Poster
Quote:
Original post by jmutch
ps, It said it was using pure hardware vertex processing, which surprised me. I didn't think my video card could handle that.

It's not your video card. [wink]

The software pretends it's a modern graphics card. Because some application explicitely check for 'hardware' vertex processing, it has to advertise this as well. In reality it's 100% software though.


Either way, I've never been able to get pure hardware vertex processing before. (it's always crashed if I tried...)

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Guest Anonymous Poster
Quote:
Original post by jmutch
Either way, I've never been able to get pure hardware vertex processing before. (it's always crashed if I tried...)

I don't think you fully understand what this demo is about. In the package you'll find a d3d9.dll file. This intercepts all the DirectX calls made by the ShadowVolume application (from the 9.0b SDK). All render operations are then handled by this DLL. Your graphics hardware is not used, only your CPU. Colors are directly written to video memory.

So if you request pure hardware vertex processing from this new DLL, it will respond that it is supported. In reality it's still all handled in software, but it does exactly the same operations as the hardware would.

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Guest Anonymous Poster
in windowed mode i get 17-20 fps, in fullscreen 800x600 i only get around 6 fps or less.

run on Athlon 2800XP (which runs at about 2GHz i think), 1GB RAM, Radeon9600.

btw i get an error message upon resizing the window.


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