Sign in to follow this  

Polygon Count

Recommended Posts

Hi, I'm trying to make a 3D Engine (In Delphi/Pascal) and I thought it would be cool if it was possible to do something like what Unreal (Tournament) does, when it's rendering, by sending all the vertices to the GPU, and let it process it. But how do I do so without using the Var and Fence nVidia plugins, so that my application will still be able to run on ATI graphic cards. Btw. If you would like to know, I'm building a 3D FPS, and i expect that there will be a lot of moment, so I can't use things that is good for static gfx... Thanks in advance :D LasLego

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this