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Polygon Count

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Hi, I'm trying to make a 3D Engine (In Delphi/Pascal) and I thought it would be cool if it was possible to do something like what Unreal (Tournament) does, when it's rendering, by sending all the vertices to the GPU, and let it process it. But how do I do so without using the Var and Fence nVidia plugins, so that my application will still be able to run on ATI graphic cards. Btw. If you would like to know, I'm building a 3D FPS, and i expect that there will be a lot of moment, so I can't use things that is good for static gfx... Thanks in advance :D LasLego

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