Jump to content
  • Advertisement
Sign in to follow this  

d3dxcreatetexture problem

This topic is 5043 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! My problem is that D3DXCreateTextureFromFile creates all mip levels, regardles of the fact that my dds files has only 3 mip levels. I've got to get file info and the use d3dxcreatetexturefromfileex with relevat number of levels, but then it prbably creates levels again and not getting them from dds file... Is this function useless in such cases? It' hard to believe for me...

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!