Sign in to follow this  

about FPS

This topic is 4821 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

my program's fps cannot be 80. Because it waits for monitor's frame rate(70). how can i solve this? how can i know the real fps? i mean the fps when if program does not wait for the monitor..

Share this post


Link to post
Share on other sites
thank you, i found a code for this:

typedef BOOL (APIENTRY *PFNWGLSWAPINTERVALFARPROC)( int );
PFNWGLSWAPINTERVALFARPROC wglSwapIntervalEXT = 0;

void setVSync(int interval=1)
{
const unsigned char *extensions = glGetString( GL_EXTENSIONS );

if( strstr( (const char *)extensions, "WGL_EXT_swap_control" ) == 0 )
return; // Error: WGL_EXT_swap_control extension not supported on your computer.\n");
else
{
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALFARPROC)wglGetProcAddress( "wglSwapIntervalEXT" );

if( wglSwapIntervalEXT )
wglSwapIntervalEXT(interval);
}
}


it uses the extension that you said...

Share this post


Link to post
Share on other sites
Quote:
Original post by stroma
it uses the extension that you said...


but keep in mind that forcing vsync off for anything but benchmarking is a great way to piss off the user ,-)

Share this post


Link to post
Share on other sites

This topic is 4821 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this