Sign in to follow this  

Model Boarders???

This topic is 4824 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I saw some screen shots for a fighting game a while back that used a very nice style to make there game seem like a cartoon... The models all had a sort of thick black boarder arround the body and at every angle there would still be this boarder, only visible arround the current outline of the body that is being displayed on the camera. It gave the impretion that it was about 50million sprites but obviously it wasn't does any one know how I can do this to my own models?

Share this post


Link to post
Share on other sites
I think you mean toon shading, like a cartoon. There is a tutorial for OpenGL here

The basic effect of achieving that border i believe is flipping which faces you clip out (back or front) and then rendering the backfaces first in the second pass rendering the front faces. It doesn't require shaders, see link above.

Hope that helped

Share this post


Link to post
Share on other sites

This topic is 4824 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this